Party Objectives
What the party is chasing, and what they have already resolved.
Hunt Stage 3. Professor Gousse Windcaller has the Well of Many Worlds and a principle for using it: the Well can only be opened onto a plane that shares a real elemental or environmental resonance with wherever it's opened from on the Material Plane. Reaching the Great Library — which holds records Eldoria's own archives can no longer keep, including whatever the Silent Ascendency is racing to erase there first — means finding three such resonant sites and crossing the Plane of Water, the Feywild, and Limbo in turn before the final crossing into the Library itself. Unresolved from the Curse of Strahd arc: Baba Lysaga has not forgiven the party for Strahd's death or the theft of her hut's animating gem, and has bought herself a way to intercept them mid-journey.
A quiet, superstitious village lies in the shadow of a land long feared as cursed. Its fields are infertile, its children whisper secrets they should not know, and an elderly villager greets the party as if they have always been expected—yet no one else remembers this person. Rumors of disappearances haunt the villagers: decades ago, a handful of people vanished into the dark land. No one remembers exactly what happened—or even that their names were ever erased. But now, fragments of memory are returning, surfacing in children, the land, and an outsider who was never supposed to exist. The village trembles as old secrets resurface. Crops fail where graves were long forgotten. Children begin naming the dead. Parents begin to question their own memories. The party must decide how to respond: uncover and preserve the truth, protect the villagers from it, or navigate a delicate balance between both. Every choice carries consequences, and every action will shape how the village—and perhaps the wider world—remembers what truly happened.